The resulting design principles derived from the artefacts created in the collaborative design session allowed me to come up with a fictional device that responded to the original research question.

“What does the experience of wearing a device that delivers proteins to the body look like, and in which ways does it affect other areas of human life?”


figure 23 low fi prototype
Low fidelity prototype for final design outcome
Device concept
Device concept


figure 25 device concept features
Device features specifications


Its physical features were designed to manifest three important aspects:

1. It’s activated when the wearer is comfortable

2. It’s private

3. It’s easily refuelled on-the-go 

This outcome is in no way a definitive answer to the research question. It is mostly an example of how the insights of a collaborative design session can be translated into features of technology that need to be considered when designing new devices.

While the project has started with a technologic-centred point of view, it has ended with a design-centred one, where humans are not even in the centre of it, but part of a much larger system that also includes other people, objects and the world itself.

It is these conversations about how technologies can impact our relationships with ourselves and each other that we as designers should be having.

While the excitement about future technology is a great tool to drive ideas and push experimentation, when it comes to the actual design process, it is always people who need to be in its foreground.




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